The Sinking City 2 system requirements target Windows 11 x64, need a 70 GB install, and run on Unreal Engine 5 with an SSD strongly recommended. The exact minimum and recommended values for CPU, GPU, RAM, and DirectX level are listed on the Steam store page (AppID 2825860) and are the only authoritative source for those numbers. Treat any third-party "estimated" spec sheet as a community guess. Pre-purchase, the safest move is to compare your hardware against the live Steam page rather than against a screenshot.

Upscaling & upscaler posture

The Sinking City 2 ships with NVIDIA DLSS 4 + DLSS Multi Frame Generation only on launch. There is no AMD FSR, no Intel XeSS, and no Unreal Engine 5 TSR upscaler toggle exposed at launch. AMD FSR support is planned but is blocked on AMD releasing the required UE 5.8 plugin/patch, so it is not yet available on the launch 1.0 build. The Steam Community General Discussions pinned launch FAQ for AppID 2825860 carries the official first-party answers for the post-launch FSR / DLSS Frame Generation / DLSS Upscaler / DualSense audio / stuck-in-collision cluster, and the five corresponding [/faq](/faq) entries (fsr-not-yet, dlss-fg-performance, dlss-missing-option, dualsense-audio-output, stuck-in-collision) are sourced from there.

Sources

[The Sinking City 2 on Steam](https://store.steampowered.com/app/2825860/The_Sinking_City_2/) - `official/store` - checked `2026-08-21` - Minimum and recommended PC spec fields, 70 GB install, Windows 11 x64, SSD recommendation, Steam AppID 2825860. [PCGamer - The Sinking City 2 review](https://www.pcgamer.com/games/horror/the-sinking-city-2-review) - `media/interview` - checked `2026-08-18` - Unreal Engine 5 engine attribution and performance impressions. [Rock Paper Shotgun - The Sinking City 2 preview](https://www.rockpapershotgun.com/ive-walked-the-waterlogged-streets-of-the-sinking-city-2-and-we-might-finally-have-a-cthulhu-survival-horror-game-to-rival-resident-evil-and-silent-hill) - `media/interview` - checked `2026-08-18` - Engine and platform context for the current title. [wccftech - The Sinking City 2 review](https://wccftech.com/review/the-sinking-city-2-eldritch-survival-horror-done-right) - `media/interview` - checked `2026-08-18` - Engine confirmation and survival-horror technical impression. [SixthAxis - The Sinking City 2 review](https://www.thesixthaxis.com/2026/08/17/the-sinking-city-2-review) - `media/interview` - checked `2026-08-18` - Engine attribution from the launch-window review. [Team Frogwares' pinned launch FAQ on the Steam Community General Discussions board for AppID 2825860](https://steamcommunity.com/app/2825860/discussions/0/589561020200166777) - `official/store` - checked `2026-08-21` - Canonical first-party answers for the post-launch FSR / DLSS Frame Generation / DLSS Upscaler / DualSense audio / stuck-in-collision cluster. [Steam Community General Discussions hub for AppID 2825860](https://steamcommunity.com/app/2825860/discussions/) - `official/store` - checked `2026-08-21` - Canonical first-party community surface for the ongoing post-launch upscaling / DualSense / collision cluster. [PCGamingWiki - List of games that support high-fidelity upscaling](https://www.pcgamingwiki.com/wiki/List_of_games_that_support_high-fidelity_upscaling) - `wiki/reference` - checked `2026-08-21` - Entry for The Sinking City 2 confirming DLSS 4 / DLSS Multi Frame Generation only on launch (no FSR / XeSS / TSR). [DSOGaming - First PC Performance Impressions for The Sinking City 2](https://www.dsogaming.com/articles/first-pc-performance-impressions-for-the-sinking-city-2-1666-amsterdam-mortal-shell-2-valor-mortis-and-onimusha-way-of-the-sword) - `media/interview` - checked `2026-08-21` - DLSS 4 + Frame Gen performance benchmarks; FSR not yet supported. [DSOGaming - The Sinking City 2 PC Performance Analysis](https://www.dsogaming.com/pc-performance-analyses/the-sinking-city-2-pc-performance-analysis) - `media/interview` - checked `2026-08-21` - DLSS 4.5 with Multi Frame Gen only on launch; FSR pending AMD UE 5.8 patch.